Last week the Nordic Game Conference took place in Malmö! NGC is one of the world’s biggest game developer conferences, and as always it was packed with great speakers, cool parties and sweet games. Midnight Hub attended together, and we tried to make it to as many of the talks…
A quick screenshot of our manuscript editor, note that there are just a action flow and no data inputs. I’m a programmer and for me it has always been natural to build progression in game using code. For Lake Ridden, since I’m also in charge of design and story, I decided to make a manuscript…
Last week we moved into our new office space at Malmö’s biggest incubator Minc! It feels awesome to get accepted to their incubator program, since only a very few other game companies have been taken in before. One of the (many) reasons we chose to go with Minc is that the house is basically four floors filled…
The art of lake Ridden is made in Maya and Photoshop, brought to life by Unity. I’m Erik, the art director of Lake Ridden at Midnight Hub. In this developer blog post I’ll talk a few words about why we decided to go with a more stylized look for our game, as opposed to a…
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